HWY

Take the Highway by Grade

Common Core Bridges 

part of The Spang Gang Web Program

(a K-6 NONPROFIT series of FREEWARE MAPS

Designed to raise student achievement through riveting engagement and consistent practice )

Take the Crosswalk by Standard

CCSS

 

Other Spang

Gang Programs

K-6 

Target

Inter-

vention

Math

Keys
Test Prep

"Old School"  Subject Pacers

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CCSS

CCSS Crosswalk

CCSS

CCSS Crosswalk   (Common Core State Standards K-5)  Or Choose different Standard below

 

 

 

Grade K
Grade 1
Grade 2
Grade 3
Grade 4
Grade 5

Identify and describe shapes (squares, circles, triangles, rectangles, hexagons, cubes, cones, cylinders, and spheres).

K.G.1

 

1.  Describe objects in the environment using names of shapes, and describe the relative positions of these objects using terms such as above, below, beside, in front of, behind, and next to.

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Practice
 
   
Assess
   

 

Reason with shapes and their attributes.

1G.1

 

 

1.  Distinguish between de ning attributes (e.g., triangles are closed and three-sided) versus non-de ning attributes (e.g., color, orientation, overall size); build and draw shapes to possess de ning attributes.

 

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Reason with shapes and their attributes.

2G.1

 

1.  Recognize and draw shapes having speci ed attributes, such as a given number of angles or a given number of equal faces.5 Identify triangles, quadrilaterals, pentagons, hexagons, and cubes.

 

 

Reason with shapes and their attributes.

3G.1

 

1.  Understand that shapes in different categories (e.g., rhombuses, rectangles, and others) may share attributes (e.g., having four sides), and that the shared attributes can determine a larger category (e.g., quadrilaterals). Recognize rhombuses, rectangles, and squares as examples of quadrilaterals, and draw examples of quadrilaterals that do not belong to any of these subcategories.

 

Teach
 
   
Practice
Shapes activity  
Assess
Shapes Quiz  

 

 

 

Draw and identify lines and angles, and classify shapes by properties of their lines and angles.

4G.1

 

1.  Draw points, lines, line segments, rays, angles (right, acute, obtuse), and perpendicular and parallel lines. Identify these in two-dimensional gures.

 

 

 

 

Graph points on the coordinate plane to solve real-world and mathematical problems.

5G.1

 

1.  Use a pair of perpendicular number lines, called axes, to de ne a coordinate system, with the intersection of the lines
(the origin) arranged to coincide with the 0 on each line and a given point in the plane located by using an ordered pair of numbers, called its coordinates. Understand that the rst number indicates how far to travel from the origin in the direction of one axis, and the second number indicates how far to travel in the direction of the second axis, with the convention that the names of the two axes and the coordinates correspond (e.g., x-axis and x-coordinate, y-axis and y-coordinate).