K-6 

Standards Based

Intensive Intervention

Building skills

Grade by  Grade

to Level UP

K-6

Math

K-6 Keys
K-6 Test Prep

 

The Spang Gang Web Program

a K-6 NONPROFIT series of FREEWARE MAPS

Designed to raise student achievement through riveting engagement and consistent practice!

"Old School"  Subject Pacers

Why Educational Gaming?
Meet Mrs. Spang

 

GamerZ

and GrapherZ

Showcase

 

1 Math

Grade 1
Grade 1
Grade 1
Grade 1
Grade 1
Grade 1

 

Number Sense

count

1.1  Count, read, and write whole numbers to 100.

Teach Practice Assess
 
   
   
   

compare and rank

1.2 Compare and order whole numbers to 100 by using the symbols for less than, equal to, or greater than (<, =, >).

Teach Practice Assess
What's My Number  
   
  SKillwise  

inverse operations

1.3   Represent equivalent forms of the same number through the use of physical mod­ els, diagrams, and number expressions (to 20) (e.g., 8 may be represented as 4 + 4, 5 + 3, 2 + 2 + 2 + 2, 10 - 2, 11 - 3).

Teach Practice Assess
   
   

estimate and round

 

1.4  Count and group object in ones and tens (e.g., three groups of 10 and 4 equals 34, or 30 + 4).

Teach Practice Assess
   
   
     

Money

1.5    Identify and know the value of coins and show different combinations of coins that equal the same value.

 

 

Number Sense

(cont.)

add and subtract

 

2.0 Students demonstrate the meaning of addition and subtraction and use these operations to solve problems:

 

2.1 Know the addition facts (sums to 20) and the corresponding subtraction facts and commit them to memory.

Teach Practice Assess
Early Number Sentences Arithm-attack
Little Animals Activity Center Matching Addition Matching Subtraction
Addition Memory Game Penguin Party Addition
Spacey math Fruit Shoot Addition
Cannon Math Fruit Shoot Subtract UFO math mystery
Alien Addition Funky Mummy Batter Up Baseball singles
Safecracker Addition Tunnel Blaster Paint Brush Math
Addition Surprise Coloring Addition Prongo 2-player
Subt to 20 lesson Batman Dude's Dilemma
  Tom and Jerry That's a Fact!
  Ninja Turtles The Digit Workout Levels 1 and 2
  Addition Calculator Quizzer Addition Machine Level 1
  Fishy Subt math Mayhem
  Math Fact pracrice Subt Quiz

inverse operations

2.2   Use the inverse relationship between addition and subtraction to solve problems.

 

Teach Practice Assess
  Shark Numbers
 
Sum Sense Addition
    Eggs on Legs Level 1

 

 

estimate and round

 

2.3 Identify one more than, one less than, 10 more than, and 10 less than a given number.

 

Teach Practice Assess
Specila Space Jumps Hundreds Hunt +10
Bonds of 10  
   

multiply

2.4  Count by 2s, 5s, and 10s to 100.

Teach Practice Assess
Counting ants
 

2's, 5's and 10's

Missing Number

 
   
   

 

 

Algebra and Functions

Solving Equations

1.1 Write and solve number sentences from problem situations that express relationships involving addition and subtraction.

 

1.2 Understand the meaning of the symbols +, −, =.

 

1.3   Create problem situations that might lead to given number sentences involving addition and subtraction..

 

 

 

1.1  Sort objects and data by common attributes and describe the categories.

Teach Practice Assess
     
     

Shapes

1.2 Represent and compare data (e.g., largest, smallest, most often, least often) by using
pictures, bar graphs, tally charts, and picture graphs.

Teach Practice Assess
  Create your own Bar Graph  
  St Bar Graph Maker  

Shapes

 

2.1 Describe, extend, and explain ways to get to a next element in simple repeating
patterns (e.g., rhythmic, numeric, color, and shape).

Teach Practice Assess
     
     

 

 

 

Charts, Data,

Function Tables and Graphs

 

1.1 Record numerical data in systematic ways, keeping track of what has been counted.

 

1.2 Represent and compare data (e.g., largest, smallest, most often, least often) by using
pictures, bar graphs, tally charts, and picture graphs.

 

Properties

 

2.0
Students sort objects and create and describe patterns by numbers, shapes, sizes, rhythms, or colors:

2.1   Describe, extend, and explain ways to get to a next element in simple repeating
patterns (e.g., rhythmic, numeric, color, and shape)..

Teach Practice Assess
  Early Patterns  
  Bird Chirp  
  Crazy Pattern Machine  

1.1 Determine the approach, materials, and strategies to be used.

Teach Practice Assess
     
     
     
     

 

1.2 Use tools, such as manipulatives or sketches, to model problems.

Teach Practice Assess
     
     
     

 

2.0  Students solve problems and justify their reasoning:

2.1   Explain the reasoning used and justify the procedures selected.

Teach Practice Assess
     
     
     
2.2Make precise calculations and check the validity of the results from the context
of the problem.
Teach Practice Assess
     
     
     
3.0 Students note connections between one problem and another.