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gr 1 Survivor for Parents and Teachers
The Spang Gang Web Program

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New January Activities

A

Chicken Stacker - <---play

identify whether vowels are long or short.

Standards:  Phonemic Awareness 1.5

http://pbskids.org/lions/games/stacker.html

 
B

Rhymebot  <--- play

Students complete a 10 minute lesson, rhyming with RAP Music, using context clues to choose identify the  word that provides the best meaning in the song.

Standards:  Phonemic Awareness 1.6,  Decoding and Word Recognition 1.5, Reading Comprehension 2.3, 2.4, 2.5

http://cdn.channel.aol.com/_media/ch_games/rhymebot.swf

C

Test the Toad

Watch the toad test your answer as you practice adding and subtracting from 1-15.

Standards:  Number Sense 2.1,2.5,2.6

http://www.bbc.co.uk/schools/numbertime/games/test.shtml

D
E

Sentence Clubhouse  <--play

Early Proofread and Edit:  Students decide as a group whether sentence is a statement, question, command or exclamation, and then they edit the sentence correctly to gather pieces of their clubhouse. 

Standards:  Written and Oral English Language Conventions 1.1, 1.6

http://www.harcourtschool.com/activity/clubhouse/index.html

<--- represents a game very close to STAR testing format

Math Activities

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V

Spang Gang Workshop

Learn how to get on the program from any computer, what to do if programs don't work and how to use the program to supplement in class assignments.   Students will also free play through areas that align with current class instruction.

Rainforest Math <--- click grade 1 to play

Students play with colorful test questions in this engaging  review of 1st grade math standards.

Standards:  all essential math standards for 1st grade.

http://www.rainforestmaths.com/

Number Sense

Count us in <-- play

Solid math reasoning and number concepts in this many game site.

Standards:  Number Sense K 1.1, 1.2, 1.3, Algebra and Functions 1.0, 1.1, Measurement and Geometry 1.1

http://abc.net.au/countusin/default.htm

Base 10 Blocks <-- play

Students divide numbers into tens and ones using blocks

Mend the Number Square   <-click

Students slide numbers onto a number square

Standards:  Number Sense 1.1

Higher or Lower?  Click "numbers to 100" <--- play

Click "order" then slide them in the correct order, ranking from smallest to largest.

Standards: Number Sense 1.1, 1.2, Mathematical Reasoning 1.2, 2.1

http://www.wmnet.org.uk/wmnet/custom/files_uploaded/uploaded_resources/851/Higher&Lower-Reveal&Orderv4.swf

Base 10 Blocks <-- play

Students divide numbers into tens and ones using blocks

The Counting Game

Currently we are practicing counting by 2's in this fast pace point collectin game!
Standards: Number Sense 1.1

Go-Go Carts <-- play level 2

This addresses many of K-math standards because it not only is basic counting but also involves estimating which number would be the best of 3 moves. It's adorable 2-player and it's my goal to get them to play it in the classroom and at home w/mom and dad.
Standards: Number Sense 1.1, 1.2, 1.3, 2.0, 3.1

Can You Balance? <---play

Students learn to balance single digit addition equations by using the equals sign.

Standards:  Number Sense 1.3, Algebra and Functions 1.1,1.2,1.3

http://teams.lacoe.edu/documentation/classrooms/linda/algebra/activities/balance/balance.html

Addition page in the Math Pacer <---play

In grade one, students should be able to complete columns 1-4... moving from visual additon, to single digit addition, to 2-digit addition.

Standards:  Number Sense 1.3, 1.4, 2.1, 2.3, 2.5, 2.6

http://homepage.mac.com/bobspang/Addition.htm

Test the Toad

Watch the toad test your answer as you practice adding and subtracting from 1-15.

Standards:  Number Sense 2.1,2.5,2.6

http://www.bbc.co.uk/schools/numbertime/games/test.shtml

Place Value Mats               

Each player rolls three alternate colored dice and creates a 3-digit number.  Then they say it, arrange it on place value mat, write it and use counters to represent.  The person with the highest number gets a star. 
Standards: Number sense 1.1, 1.2, 1.3, Math Reasoning 1.0, 2.0, 3.0

This early math game produces language experience of "more, less, add, take away" as well as introduces counting from 1-10.
Standards: Language Arts Listening and Speaking 1.1, 1.2,
Number Sense 1.1, 1.2, 1.3, 2.0, 3.0 (all of them)

Freddy's Fast Food

Students order from the menu and give correct change.  Click main menu to play many early readiness games.  

Standards:  Number Sense 1.5

http://www.little-g.com/shockwave/food.html

Domino War

Students use white boards to create and solve a +/- equation with chosen domino.  At end of round, student with biggest number wins all the dominoes. 

Standards:  Number Sense 2.1, 2.2, 3.1, Algebra and functions  1.0,  Mathematical Reasoning 1.0, 2.0, 3.0

Addition page in the Math Pacer <---play

In grade one, students should be able to complete columns 1-4... moving from visual additon, to single digit addition, to 2-digit addition.

Standards:  Number Sense 1.3, 1.4, 2.1, 2.3, 2.5, 2.6

http://homepage.mac.com/bobspang/Addition.htm

Freddy's Fast Food

Students order from the menu and give correct change.  Click main menu to play many early readiness games.  

Standards:  Number Sense 1.5

http://www.little-g.com/shockwave/food.html

How Many Cents?

Students count change using their counting skills or the calculator.  Click main menu to play many early readiness games.
Standards: Number Sense 1.5

http://www.little-g.com/shockwave/cents.html

< or >

Compare 2-digit numbers

http://www.crickweb.co.uk/assets/resources/flash.php?&file=ncmenu

Standards:  Number Sense 1.1.2

Gr 1:  Park the Pods <-- play

follow directions to find the secret number by counting forward and back on a hundreds square.

Standards:  Gr 1 Number Sense 2.2, 2.5, Mathmatical Reasoning 2.2
http://www.bbc.co.uk/schools/starship/maths/parkthepods.shtml

Little Animals Activity Center

http://www.bbc.co.uk/schools/laac/

numbers/chi.shtml

Students use dots to choose the correct answer to addition number sentences.

Standards:  Number Sense K.2.1

That's a Fact <--- play

Choose add or subt to sum of 20, and try to beat your own score!

Standards:  Gr 1 Number Sense  2.1

http://www.harcourtschool.com/activity/thats_a_fact/english_K_3.html

Number Line Express <---play

Students learn how to move forward and backward on a number line to 100.

Standards:  Number Sense 2.2

http://www.harcourtschool.com/activity/mmath/mmath_lion.html

Great Equations <--play

solving early math equations

Standards: Gr 1 Number Sense 1.2, 2.2

Gr 2 Number Sense 1.1.3, 2.1

http://funschool.kaboose.com/formula-fusion/games/game_great_equations.html

Algebra and Functions

 

Counting Objects  <--play  

Early Graphing -count the objects and create a graph. 

Read the questions relating to more, most, largest, smallest, most often, and least often.

Standards:  Gr 1 Statistics, Data Analysis and Probability 1.2, Mathematical Reasoning 2.1

Gr 2 - Algebra and Functions 1.3

http://www.harcourtschool.com/activity/counting_objects/

Can You Balance? <--play

Students practice early algebra by creating equal sides using addition and subtraction of blocks

Standards: Algebra and Functions 1.1, 1.2, 1.3

http://teams.lacoe.edu/documentation/classrooms/linda/algebra/activities/balance/balance.html

Statistics, Data Analysis and Probability

Counting Objects  <--play  

Early Graphing -count the objects and create a graph. 

Read the questions relating to more, most, largest, smallest, most often, and least often.

Standards:  Gr 1 Statistics, Data Analysis and Probability 1.2, Mathematical Reasoning 2.1

Gr 2 - Algebra and Functions 1.3

http://www.harcourtschool.com/activity/counting_objects/

Check Out Cookie:  Early Patterning

Students help Cookie Monster find the missing object in the pattern.

Standards:  Statistics, Data Analysis and Probability 1.2  

Create a Graph Competition

30 min competition- no rotation

Students create a bar graph out of chosen data. 

Standards:  Grade 1 Statistics and Data Analysis 1.0, 1.1, 1.2

Measurement and Geometry

Tikabilla Clock -- learn concepts such as half past and quarter to using this quickcheck tool.

Standards: Measurement and Geometry 1.2 

Measuring Bears  <---scroll down to play

Choose the correct measure of the bear to the 1/2 inch.

Standards: Measurement and Geometry 1.1

http://www.apples4theteacher.com/measure.html

The Measure Treasure Hunt (Hands-on water table)

identify sizes and capacity of basic units of measure through experimentation with water

Standards: gr 1 Measurement and geometry 1.1

Hands-on

Starfall Calendar <---play

Students review parts of a calendar.

Standards:  Measurement and Geometry  1.2

http://www.starfall.com/n/holiday/calendar/load.htm?f&n=main

Mathematical Reasoning

Counting Objects  <--play  

Early Graphing -count the objects and create a graph. 

Read the questions relating to more, most, largest, smallest, most often, and least often.

Standards:  Gr 1 Statistics, Data Analysis and Probability 1.2, Mathematical Reasoning 2.1

Gr 2 - Algebra and Functions 1.3

http://www.harcourtschool.com/activity/counting_objects/

Higher or Lower?  Click "numbers to 100" <--- play

Click "order" then slide them in the correct order, ranking from smallest to largest.

Standards: Number Sense 1.1, 1.2, Mathematical Reasoning 1.2, 2.1

http://www.wmnet.org.uk/wmnet/custom/files_uploaded/uploaded_resources/851/Higher&Lower-Reveal&Orderv4.swf

Park the Pods <-- play

follow directions to find the secret number by counting forward and back on a hundreds square.

Standards:  Gr 1 Number Sense 2.2, 2.5, Mathmatical Reasoning 2.2
http://www.bbc.co.uk/schools/starship/maths/parkthepods.shtml

 

Language Arts Activities

Concepts About Print

Title Cover Predictions<-- play

This lesson, practice and test identifies the title page as the theme for a book

Standards:  Concepts about Print K1.1 http://www.innovamultimedia.com/demos/en/la00/la00u010/la00u010_index.html

Phonemic Awareness

ABC Bears <-click

Students alphabetize by beginning letters in this cute carnival game.

Clifford's Letter Match

Students place the words into initial letter bags.

Standards:  Phonemic Awareness K1.7

http://teacher.scholastic.com/clifford1/flash/confusable/index.htm

Starfall

early phonics practice with games, books and movies

Standards:  Phonemic Awareness 1.4-1.9

http://www.starfall.com/n/level-a/learn-to-read/load.htm?f

Rhymebot  <--- play

Students complete a 10 minute lesson, rhyming with RAP Music, using context clues to choose identify the  word that provides the best meaning in the song.

Standards:  Phonemic Awareness 1.6,  Decoding and Word Recognition 1.5, Reading Comprehension 2.3, 2.4, 2.5

http://cdn.channel.aol.com/_media/ch_games/rhymebot.swf

Between the Lions Video Clips<---- play

Students explore through a series of videos that bring home phonetic concepts and vocabulary... like "When 2 Vowels go walking," sounds of /h, /w. and /c, and homophones.

Standards:  Phonemic Awareness 1.5, 1.7, 1.8, Decoding and Word Recognition 1.10

http://pbskids.org/lions/videos/homophones.html

Picture Match <--choose short vowel sounds to play

Click short vowel sounds to play this fun, visual and auditory match of words with the correct vowel sound.

Standards: Phonemic Awareness 1.5, 1.9,

Gr 1:  Word Families Tiles

put all the rhyming words together in this fast paced cooperative effort.

Standards:  Phonemic Awareness 1.6, 1.7, 1.9

Hands On

Rhymebot  <--- play

Students complete a 10 minute lesson, rhyming with RAP Music, using context clues to choose identify the  word that provides the best meaning in the song.

Standards:  Phonemic Awareness 1.6,  Decoding and Word Recognition 1.5, Reading Comprehension 2.3, 2.4, 2.5

http://cdn.channel.aol.com/_media/ch_games/rhymebot.swf

Whirlyword Machine  <--- play

Students play with word families, create rhyming words and decide whether their word is real.

Standards:  Phonemic Awareness 1.6, 1.9, decoding 1.5, Written and Oral Conventions spelling 1.8 http://www.bbc.co.uk/schools/wordsandpictures/cvc/whirl/index.shtml

Words and Pictures

play with long vowel phonemes while you listen to silly poems.

Standards:  Phonemic Awareness 1.5, 1.8

http://www.bbc.co.uk/schools/wordsandpictures/longvow/poems/fpoem.shtml

The Cream Cake Mystery <--- play

Create a poem by adding a rhyming word

Standards:  Reading Comprehension 2.2 (making predictions), Phonemic Awareness 1.9, 1.10

http://www.bbc.co.uk/schools/magickey/adventures/creamcake_game.shtml

Orson's Farm: Rhyming Words and Beginning Sounds

Students interact with guided lessons

practicing rhyming words and beginning sounds. 

Standards: Phonemic Awareness 1.10, 1.11, Decoding  1.16,

Gus and Inky <--play

This "Ready to Read" website has different chapters that all focus on the fundamentals of reading.  All in a cute, interactive storybook format.

Standards: Phonemic Awareness 1.10, 1.11, Reading comprehension 2.2, 2.5

Gawain's Word - This activity introduces initial sounds and blends to word families in a fun crash!

http://pbskids.org/lions/games/gawain.html

Standards:  Phonemic Awareness 1.7

Contractions

This match game gives practice on matching subject-verb with contraction form.

Standards: Decoding and word recognition 1.13 http://www.dositey.com/language/grammar/contractions/contractions1.htm

Decoding and Word Recognition

Between the Lions Video Clips<---- play

Students explore through a series of videos that bring home phonetic concepts and vocabulary... like "When 2 Vowels go walking," sounds of /h, /w. and /c, and homophones.

Standards:  Phonemic Awareness 1.5, 1.7, 1.8, Decoding and Word Recognition 1.10

http://pbskids.org/lions/videos/homophones.html

Rhymebot  <--- play

Students complete a 10 minute lesson, rhyming with RAP Music, using context clues to choose identify the  word that provides the best meaning in the song.

Standards:  Phonemic Awareness 1.6,  Decoding and Word Recognition 1.5, Reading Comprehension 2.3, 2.4, 2.5

http://cdn.channel.aol.com/_media/ch_games/rhymebot.swf

Whirlyword Machine  <--- play

Students play with word families, create rhyming words and decide whether their word is real.

Standards:  Phonemic Awareness 1.6, 1.9, decoding 1.5, Written and Oral Conventions spelling 1.8 http://www.bbc.co.uk/schools/wordsandpictures/cvc/whirl/index.shtml

Long Vowel Drag and Drop  <--- play

Students decode long vowel words with regular and irregular phonemes -ee, -ea, -ay, -ai, -y, -igh, -oa, -oo

Standards:  Decoding and word recognition 1.10, 1.11, 1.12, Written and Oral Conventions Spelling 1.8

http://www.bbc.co.uk/schools/wordsandpictures/longvow/spelling/spelling.shtml

Reading Comprehension

The Cream Cake Mystery <--- play

Create a poem by adding a rhyming word

Standards:  Reading Comprehension 2.2 (making predictions), Phonemic Awareness 1.9, 1.10

http://www.bbc.co.uk/schools/magickey/adventures/creamcake_game.shtml

Gus and Inky <--play

This "Ready to Read" website has different chapters that all focus on the fundamentals of reading.  All in a cute, interactive storybook format.

Standards: Phonemic Awareness 1.10, 1.11, Reading comprehension 2.2, 2.5

Rhymebot  <--- play

Students complete a 10 minute lesson, rhyming with RAP Music, using context clues to choose identify the  word that provides the best meaning in the song.

Standards:  Phonemic Awareness 1.6,  Decoding and Word Recognition 1.5, Reading Comprehension 2.3, 2.4, 2.5

http://cdn.channel.aol.com/_media/ch_games/rhymebot.swf

Sand Castles <---play

Choose the correct vowel phoneme (accent can be tricky)

Standards:  Decoding and word recognition 1.10

http://www.bbc.co.uk/schools/wordsandpictures/phonics/sandcastle/flash/game.shtml

Literary Response and Analysis

Tina's World:  Real or Make Believe

Students interact with a guided lesson practicing the difference between real and make believe.

Standards:     Literary Response and Analysis 3.1

Vocabulary and Concept Development

Leo Loves To Spell

Students learn language of categories

 http://teacher.scholastic.com/activities/bll/leo/index.htm

Standards:  Vocabulary and concept development K1.7, K1.8

 

Written and Oral Conventions

MonkeyBusiness <----play

Put words in order to create a sentence

Standards: Written and Oral Conventions 1.1 Listening and Speaking 1.2

Sentence Clubhouse  <--play

Early Proofread and Edit:  Students decide as a group whether sentence is a statement, question, command or exclamation, and then they edit the sentence correctly to gather pieces of their clubhouse. 

Standards:  Written and Oral English Language Conventions 1.1, 1.6

Whirlyword Machine  <--- play

Students play with word families, create rhyming words and decide whether their word is real.

Standards:  Phonemic Awareness 1.6, 1.9, decoding 1.5, Written and Oral Conventions spelling 1.8 http://www.bbc.co.uk/schools/wordsandpictures/cvc/whirl/index.shtml

Long Vowel Drag and Drop  <--- play

Students decode long vowel words with regular and irregular phonemes -ee, -ea, -ay, -ai, -y, -igh, -oa, -oo

Standards:  Decoding and word recognition 1.10, 1.11, 1.12, Written and Oral Conventions Spelling 1.8

http://www.bbc.co.uk/schools/wordsandpictures/longvow/spelling/spelling.shtml

Listening and Speaking

MonkeyBusiness <----play

Put words in order to create a sentence

Standards: Written and Oral Conventions 1.1 Listening and Speaking 1.2