Number Sense |
The Counting Game
Currently we are practicing counting by 2's to 9's in this fast pace point collectin game!
Standards: Number Sense 3.1, 3.2, 3.3
http://members.learningplanet.com/act/count/free.asp?contentid=1502 |
Go-Go Carts <-- play level 3
This addresses many of K-math standards because it not only is basic counting but also involves estimating which number would be the best of 3 moves. It's adorable 2-player and it's my goal to get them to play it in the classroom and at home w/mom and dad.
Standards: Number Sense 1.1, 1.2, 1.3, 2.0, 3.1 |
Round and Round Millionaire <---- play
Kids love the Millionaire games! In this one, students will round numbers to a million.
Standard: Number Sense 1.3
http://www.quia.com/rr/127143.html |
Number Sense 2.2
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Multiplication Millionaire
Trainer adds score of how many times kids reach a million by using mental math place value to solve up to 3X2 operations using 0's.
http://www.quia.com/rr/10206.html
Standard: gr 4 Number Sense 3.3 |
Decimal and Whole Number Jeopardy <---- play
Choose point value and answer questions that involve rounding, and place value concepts to the million.
Standards: Number Sense 1.1, 1.2, 1.3, 1.4
http://www.quia.com/cb/8142.html |
Area And Perimeter
Calculate the area and perimeter to earn points
Standards: Number Sense 1.1
http://www.funbrain.com/cgi-bin/poly.cgi?A1=s&A2=0&A15=2&Submit=Start+Digging%21 |
Diner Deduction
The teacher becomes the customer, orders dinner from a menu, while the group becomes cashiers, responsible for adding items and making change. A group member becomes the "supervisor" using a calculator to check work, and make sure the correct change is given.
Standards: Number Sense 2.1, Math Reasoning 2.6 |
Hands On |
Place Value Mats
Each player rolls five alternate colored dice and creates 5-digit number. Then they say it, arrange it on place value mat, and write it. The person with the highest number gets a star.
Standards: Number sense 1.1, 1.2, 1.3, Math Reasoning 1.0, 2.0, 3.0 |
Hands on Center |
Rounding by 10's
Students are to roll two dice to create a number. Then they must round that number to the nearest 10. 1 point for each correct on their place value mat. |
Hands on Center |
Matching Fractions
Students will put puzzles together that match visual fraction model to it's fraction. 1 Point is given for each correct. BONUS: Students rank 5 fractions from smallest to largest correctly, they can earn an extra 5 points.
Standard: Number Sense 3.3.1
This can be practiced through website below:
http://pbskids.org/cyberchase/games/equivalentfractions/index.html |
Hands on Center |
Grocery Games
Students work at their own levels (1-3) to choose grocery objects, then add totals, and make change from $1.00, $5.00, $10.00 and $20.00.
Standard gr 3 Number Sense 2.2.8, Algebra and Functions 2.2.1 |
Hands on Center |
< or >
Compare 2-digit numbers
http://www.crickweb.co.uk/assets/resources/flash.php?&file=ncmenu
Standards: Number Sense 1.1.1, 1.1.2 |
Place Value Demo and Quiz
Students learn and practice ranking place value
http://www.linkslearning.org/Kids/1_Math/2_Illustrated_Lessons/3_Place_Value/
Standards Number Sense 1.1, 1.2, 1.3 |
E-Lab Place Value to 100,000
Students drag the number to correct place value and solve for the correct answer. -1 point per correct answer.
http://www.hbschool.com/activity/elab2004/gr4/1.html
Standards Number Sense 1.1, 1.2, 1.3 |
Number Top-It
Use Place Value to rank and calculate the LOWEST score. All computer scores are tallied.
http://media.emgames.com/emgames/demosite/playdemo.html?activity=M2A050&activitytype=dcr
Standards Number Sense 1.2, Math Reasoning 2.2.1 |
Shopping Math <-- play
Students use their skills to count money and buy the correct objects with their money.
Standards: Number Sense 2.1, 2.2, Math Reasoning 1.1, 1.2
http://www.dositey.com/Development/Programs/ShoppingMoneyMath/testPage2.htm |
Draggable Subtraction <----play
Noted to be the most difficult concept for kids grades 2-5, students will have to regroup to the hundred thousand in this visual, no scratch paper game.
Standard: Number Sense 3.1 extending to hundred thousand.
http://www.mrnussbaumgames.com/draggable/substraction.html |
Draggable Multiplcation <---change 2nd digit to 2
Students perform multi-step by 2-digit multiplication in this visual, no stratch paper game.
Standard: Number Sense 3.2
http://www.mrnussbaumgames.com/draggable/multiplication.html |
Divsion Number Top-It
Divide 2 by 1 digit , choose greater number
Standards: Number Sense 3.2, 3.4
http://media.emgames.com/emgames/demosite/playdemo.html?activity=M5A009&activitytype=dcr |
Drag Race Division <--play
Students practice basic division while they play against their friends over the internet.
Standards: Practice division facts as prerequisite to Number Sense 3.4.
http://arcademicskillbuilders.com/games/drag_race/drag_race.html |
Builder Ted
Students rank decimals from smallest to largest
http://www.bbc.co.uk/education/mathsfileshockwave/games/laddergame.html
Standards: Gr 6 Number Sense.1.1 |
Cross the Swamp
Students will manipulate addition and subtraction to sum of 100 to help the frog cross the swamp.
Standards: Number Sense 2.0, 2.1, 2.3 |
Quickflash
Teams compete to get ALL GREENS from 2 through 9. The team that gets the furthest wins!
Standards: Number Sense 4.0, 4.1, 4.2
http://www.multiplication.com/interactive/quickflash/flash/index.html |
The Train Game (subtraction)
Step by step regrouping practice with 2-digit by 2-digits
http://www.dositey.com/addsub/subra4.htm
Standards: Number Sense 2.2.2 |
The Digit Work Out
Students try to get the top score in this quick paced fact practice.
Gr 3 - addition or subtraction of numbers to 100
http://www.crick.northants.sch.uk/assets/Flash%20Studio/cfsmaths/Digitworks/digitmenu.html
Standard gr 3 Number Sense 2.2.1 |
Eggs on Legs
Recognize how to move forward and back within a X/Div number sentence
Standards: Number Sense 3.4
http://www.primarygames.co.uk/PG5/Eggs/Add/eggsadd.html |
Sum Sense Division
Students slide the correct digits into the division equation
http://www.oswego.org/ocsd-web/games/SumSense/sumdiv.html
Standard: Number Sense 2.3 |
Flitting With Fractions
Students conceptualize numerator and denominator placement and it's meaning in this cute butterfly game
Standards: Number Sense 4.0, 4.1, 4.2, 4.3 |
Shade Equivalents <---play
Students use a visual model to understand equivalent fractions
Standard: Number Sense 1.5, 1.7
http://www.interactivestuff.org/sums4fun/shade.html |
High-Low Fractions
Students use visual fraction model and prediction to decide whether fractions are higher or lower than previous fraction and "gamble" their points to make the best prediction.
http://www.primarygames.co.uk/pg3/hilo/hilowebed.html
Standard: gr 4 Number Sense 1.5, 1.9, Math Reasoning 1.1 |
Statistics, Data Analysis and Probability |
Check Out Cookie: Early Patterning
Students help Cookie Monster find the missing object in the pattern.
Standards: Statistics, Data Analysis and Probability 1.2 |
Create a Graph Competition
30 min competition- no rotation
Students create a bar graph out of chosen data.
Standards: Statistics and Data Analysis 1.0, 1.1, 1.2, 1.3, 1.4 |
Algebra And Functions |
Grocery Games
Students work at their own levels (1-3) to choose grocery objects, then add totals, and make change from $1.00, $5.00, $10.00 and $20.00.
Ca$H Out
make change from 1 to 20 dollars, and identify least coins/dollars to get there.
http://www.mrnussbaum.com/cashout/index.htm
Standard gr 3 Number Sense 2.2.8, Algebra and Functions 2.2.1 |
Hands on Center |
Bracket Basics <--play
Students practice early Algebra concepts by calculating problems using order of operations in equations
Standards:Algebra and Functions 1.1, 1.2
http://www.sums.co.uk/playground/c5a/playground.htm |
Measurement and Geometry |
Snapdragon Telling Time <---play
Tell time to the hour
Standards: Measurement and Geometry 2.1.2
http://www.bbc.co.uk/wales/snapdragon/
yesflash/time-1.htm |
Tikabilla Clock -- learn concepts such as half past and quarter to using this quickcheck tool.
Standards: Measurement and Geometry 2.1.2 |
Measurement and Geometry 1.1
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3-D Boxes
Students must calculate the volume of 3-D shapes by counting or using formula
http://www.interactivestuff.org/sums4fun/3dboxes.html
Standards: Measurement and Geometry 1.2 |
Great Equations <--- play-
using mathmatical reasoning, students will identify the value of both sides of the equals.
Standards: Algebra and Functions 1.1, 1.2, 1.3
http://funschool.kaboose.com/formula-fusion/games/game_great_equations.html |
The Measure Treasure Hunt (Hands-on water table)
Estimate, experiment and use proportions to calculate measurements
(From cups to inches, students will choose the level of difficulty and discover whether estimations make sense after experimenting and calculating proportions of measurement units.
This can be practiced through website below...
http://www.harcourtschool.com/activity/con_mmath/g04c24.html
Standard: gr 3 Measurement 1.1.1 |
Hands on |
Fraction Dominoes
Plays like War 1 player chooses Domino, formulate largest fraction of 2 domino choices, compare to other fractions and visualize the highest fraction in the group. The highest fraction of each round wins!
Standard gr 4 Number Sense 1.5, 1.7, 1.9 |
Hands on |
3-D Shape Lab
students must fill in chart of edges, bases, and vertacies using Geo-solid models.
Standard: Measurement and Geometry 3.2.2.5 |
Hands on |
Change Maker
Students subtract to identify the correct change from $5.00. Change must be given in correct dollar and coin increments. 1 point for each correct. Website keeps score.
http://www.funbrain.com/cashreg/
Standard: gr 3 Number Sense 3.3.3, 2.5.1 |
Statistics, Data Analysis and Probability |
Bobby Bear
Students will play with probability by discovering how many outfits Bobby can make with different combinations of shirts and pants. Students should make connection between adding the outfits and bumtiplying the number of shirts to the number of pants to get the total number of outcomes.
http://illuminations.nctm.org/ActivityDetail.aspx?ID=3
Standard: gr 3 Probability 3.1.1.2 |
Math Reasoning |
Innovative tools
This is a hands on creative activity that allows children to create futuristic innovative tools for society. Students may use legos, superlegos, magnet blocks, waffle and robotics to create a series of tools.
Science Investigation 6d, Math Reasoning 2.3 |
Hands on |
Diner Deduction
The teacher becomes the customer, orders dinner from a menu, while the group becomes cashiers, responsible for adding items and making change. A group member becomes the "supervisor" using a calculator to check work, and make sure the correct change is given.
Standards: Number Sense 2.1, Math Reasoning 2.6 |
Hands On |
Artie's Soda Jerk <--play
Students learn and understand the equivalence of liquid measurement by filling in the correct amounts of soda.
Standards: Math Reasoning 1.1, 1.2, 2.3, 2.4
http://www.mrnussbaum.com/soda/index.html |
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Shopping Math <-- play
Students use their skills to count money and buy the correct objects with their money.
Standards: Number Sense 2.1, 2.2, Math Reasoning 1.1, 1.2
http://www.dositey.com/Development/Programs/ShoppingMoneyMath/testPage2.htm |
High-Low Fractions
Students use visual fraction model and prediction to decide whether fractions are higher or lower than previous fraction and "gamble" their points to make the best prediction.
http://www.primarygames.co.uk/pg3/hilo/hilowebed.html
Standard: gr 4 Number Sense 1.5, 1.9, Math Reasoning 1.1 |
Operation Snowman
choose the correct operation to simple word programs and build a snowman.
http://www.hbschool.com/activity/operation_snowman/
Standard: Gr 3 and Gr 4 Math Reasoning 1.0 |
Number Top-It
Use Place Value to rank and calculate the LOWEST score. All computer scores are tallied.
http://media.emgames.com/emgames/demosite/playdemo.html?activity=M2A050&activitytype=dcr
Standards Number Sense 1.2, Math Reasoning 2.2.1 |
Leon's Word Problems (select a story, then click "maybe later" when asked to register) <---play
Students choose +/- or mult/div 2-step word problems to solve
Standard: Math Reasoning 1.1, 2.4, 2.5
http://www.iknowthat.com/com/L3?Area=WordProblems |
Create a Graph Competition
The directions are online to create a graph in 30 min. Students are to print graphs and/or email them to their teacher or Mrs. Spang to be entered in schoolwide competition.
http://homepage.mac.com/bobspang/GraphIt.htm
Standard: Math Reasoning 2.3 |
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