gr 4 Survivor for Parents and Teachers
The Spang Gang Web Program

Center

January 09 Activities

 

1

Grammar Park Gr 4 - choose Plurals, verbs, prepositions and sentences <---play

Students practice grade level grammar in this abbreviated skill games

Standards:  Written and Oral Conventions 1.3

http://www.harcourtschool.com/menus/preview/harcourt_language/grammar_park.html

2

Bracket Basics  <--play

Students practice early Algebra concepts by calculating problems using order of operations in equations

Standards:Algebra and Functions 1.1, 1.2

http://www.sums.co.uk/playground/c5a/playground.htm

3

Algebraic Reasoning  <---play

Identify algebraic patterns with objects.

Standards:  Algebra and Functions 2.1

http://www.mathplayground.com/algebraic_reasoning.html

4

Race to Ramses <--play

Identify real words by adding prefixes and suffixes

http://www.fekids.com/kln/games/racetoramses/

Standard:  Gr 4 Written Conventions Spelling 1.7

5

Fairground Spells <--play

play various spelling games including finding correctly spelled words, prefixes and suffixes.

Standard:  Spelling 1.7, Vocab 1.2-1.6

6

Power Proofreading <-- play - Level 3 or 4:  Students can work in groups of 2-3 to edit documents and scores are recorded by the computer.

http://www.eduplace.com/kids/hme/k_5/proofread/index.html

Standard:  gr 4 Written Conventions 1.0, 1.1, 1.2, 1.3, 1.5, 1.6, 1.7

Math Activities

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V

Spang Gang Workshop

Learn how to get on the program from any computer, what to do if programs don't work and how to use the program to supplement in class assignments.   Students will also free play through areas that align with current class instruction.

Voting "on" 10 min

Class discussion is initiated to explain voting on procedure and students use ballots to vote a member of their team "on" based on character traits listed on back of ballot.  Those students who are voted on enter an individual Survivor competition at the end of school year.

Rainforest Math <---click grade 4 to play

Students play with colorful test questions in this engaging review of 4th grade essential standards.

Standards: all essential math at grade 4.

http://www.rainforestmaths.com/

Number Sense

The Counting Game

Currently we are practicing counting by 2's to 9's in this fast pace point collectin game!
Standards: Number Sense 3.1, 3.2, 3.3

Go-Go Carts <-- play level 3

This addresses many of K-math standards because it not only is basic counting but also involves estimating which number would be the best of 3 moves. It's adorable 2-player and it's my goal to get them to play it in the classroom and at home w/mom and dad.
Standards: Number Sense 1.1, 1.2, 1.3, 2.0, 3.1

Round and Round Millionaire  <---- play

Kids love the Millionaire games! In this one, students will round numbers to a million.

Standard:  Number Sense 1.3

http://www.quia.com/rr/127143.html

Number Sense 2.2

 

Multiplication Millionaire

Trainer adds score of how many times kids reach a million by using mental math place value to solve up to 3X2 operations using 0's. 

http://www.quia.com/rr/10206.html

Standard:  gr 4 Number Sense 3.3

Decimal and Whole Number Jeopardy <---- play

Choose point value and answer questions that involve rounding, and place value concepts to the million.

Standards:  Number Sense 1.1, 1.2, 1.3, 1.4

http://www.quia.com/cb/8142.html

Area And Perimeter

Calculate the area and perimeter to earn points
Standards: Number Sense 1.1

Diner Deduction
The teacher becomes the customer, orders dinner from a menu, while the group becomes cashiers, responsible for adding items and making change. A group member becomes the "supervisor" using a calculator to check work, and make sure the correct change is given.

Standards:  Number Sense 2.1, Math Reasoning 2.6

Hands On

Place Value Mats               

Each player rolls five alternate colored dice and creates 5-digit number.  Then they say it, arrange it on place value mat, and write it.  The person with the highest number gets a star. 
Standards: Number sense 1.1, 1.2, 1.3, Math Reasoning 1.0, 2.0, 3.0

Hands on Center

Rounding by 10's

Students are to roll two dice to create a number.  Then they must round that number to the nearest 10.  1 point for each correct on their place value mat.

Matching Fractions

Students will put puzzles together that match visual fraction model to it's fraction.  1 Point is given for each correct.  BONUS:  Students rank 5 fractions from smallest to largest correctly, they can earn an extra 5 points.

Standard:  Number Sense 3.3.1

This can be practiced through website below:

http://pbskids.org/cyberchase/games/equivalentfractions/index.html

Hands on Center

Grocery Games

Students work at their own levels (1-3) to choose grocery objects, then add totals, and make change from $1.00, $5.00, $10.00 and $20.00. 

Standard gr 3 Number Sense 2.2.8, Algebra and Functions 2.2.1

Hands on Center

< or >

Compare 2-digit numbers

http://www.crickweb.co.uk/assets/resources/flash.php?&file=ncmenu

Standards:  Number Sense 1.1.1, 1.1.2

Place Value Demo and Quiz

Students learn and practice ranking place value

http://www.linkslearning.org/Kids/1_Math/2_Illustrated_Lessons/3_Place_Value/

Standards Number Sense 1.1, 1.2, 1.3

E-Lab Place Value to 100,000

Students drag the number to correct place value and solve for the correct answer. -1 point per correct answer.

http://www.hbschool.com/activity/elab2004/gr4/1.html

Standards Number Sense 1.1, 1.2, 1.3

Number Top-It

Use Place Value to rank and calculate the LOWEST score.  All computer scores are tallied.

http://media.emgames.com/emgames/demosite/playdemo.html?activity=M2A050&activitytype=dcr

Standards Number Sense 1.2, Math Reasoning 2.2.1

Shopping Math <-- play

Students use their skills to count money and buy the correct objects with their money.

Standards: Number Sense 2.1, 2.2, Math Reasoning 1.1, 1.2

http://www.dositey.com/Development/Programs/ShoppingMoneyMath/testPage2.htm

Draggable Subtraction  <----play

Noted to be the most difficult concept for kids grades 2-5, students will have to regroup to the hundred thousand in this visual, no scratch paper game.

Standard:  Number Sense 3.1 extending to hundred thousand.

http://www.mrnussbaumgames.com/draggable/substraction.html

Draggable Multiplcation <---change 2nd digit to 2

Students perform multi-step by 2-digit multiplication in this visual, no stratch paper game.

Standard: Number Sense 3.2

http://www.mrnussbaumgames.com/draggable/multiplication.html

Divsion Number Top-It

Divide 2 by 1 digit , choose greater number

Standards:  Number Sense 3.2, 3.4

http://media.emgames.com/emgames/demosite/playdemo.html?activity=M5A009&activitytype=dcr

Drag Race Division <--play

Students practice basic division while they play against their friends over the internet.

Standards:  Practice division facts as prerequisite to Number Sense 3.4.

http://arcademicskillbuilders.com/games/drag_race/drag_race.html

Builder Ted

Students rank decimals from smallest to largest
http://www.bbc.co.uk/education/mathsfileshockwave/games/laddergame.html
Standards:  Gr 6 Number Sense.1.1

Cross the Swamp

Students will manipulate addition and subtraction to sum of 100 to help the frog cross the swamp.

Standards:  Number Sense 2.0, 2.1, 2.3

Quickflash

Teams compete to get ALL GREENS from 2 through 9.  The team that gets the furthest wins!
Standards: Number Sense 4.0, 4.1, 4.2

http://www.multiplication.com/interactive/quickflash/flash/index.html

The Train Game (subtraction)

Step by step regrouping practice with 2-digit by 2-digits

http://www.dositey.com/addsub/subra4.htm

Standards:  Number Sense 2.2.2

The Digit Work Out

Students try to get the top score in this quick paced fact practice

Gr 3 - addition or subtraction of numbers to 100

http://www.crick.northants.sch.uk/assets/Flash%20Studio/cfsmaths/Digitworks/digitmenu.html

Standard gr 3 Number Sense 2.2.1

Eggs on Legs

Recognize how to move forward and back within a X/Div number sentence

Standards:  Number Sense 3.4

http://www.primarygames.co.uk/PG5/Eggs/Add/eggsadd.html

Sum Sense Division

Students slide the correct digits into the division equation

http://www.oswego.org/ocsd-web/games/SumSense/sumdiv.html

Standard:  Number Sense 2.3

Shade Equivalents <---play

Students use a visual model to understand equivalent fractions

Standard: Number Sense 1.5, 1.7

http://www.interactivestuff.org/sums4fun/shade.html

High-Low Fractions

Students use visual fraction model and prediction to decide whether fractions are higher or lower than previous fraction and "gamble" their points to make the best prediction.

http://www.primarygames.co.uk/pg3/hilo/hilowebed.html

Standard:  gr 4 Number Sense 1.5, 1.9, Math Reasoning 1.1

Statistics, Data Analysis and Probability

Check Out Cookie:  Early Patterning

Students help Cookie Monster find the missing object in the pattern.

Standards:  Statistics, Data Analysis and Probability 1.2  

Create a Graph Competition

30 min competition- no rotation

Students create a bar graph out of chosen data. 

Standards:  Statistics and Data Analysis 1.0, 1.1, 1.2, 1.3, 1.4

Algebra And Functions

Grocery Games

Students work at their own levels (1-3) to choose grocery objects, then add totals, and make change from $1.00, $5.00, $10.00 and $20.00. 

 Ca$H Out

make change from 1 to 20 dollars, and identify least coins/dollars to get there.

http://www.mrnussbaum.com/cashout/index.htm

Standard gr 3 Number Sense 2.2.8, Algebra and Functions 2.2.1

Hands on Center

Bracket Basics  <--play

Students practice early Algebra concepts by calculating problems using order of operations in equations

Standards:Algebra and Functions 1.1, 1.2

http://www.sums.co.uk/playground/c5a/playground.htm

Measurement and Geometry

Tikabilla Clock -- learn concepts such as half past and quarter to using this quickcheck tool.

Standards: Measurement and Geometry 2.1.2 

Measurement and Geometry 1.1

 

3-D Boxes

Students must calculate the volume of 3-D shapes by counting or using formula

http://www.interactivestuff.org/sums4fun/3dboxes.html

Standards: Measurement and Geometry 1.2 

Great Equations <--- play-

using mathmatical reasoning, students will identify the value of both sides of the equals.

Standards:  Algebra and Functions 1.1, 1.2, 1.3

http://funschool.kaboose.com/formula-fusion/games/game_great_equations.html

The Measure Treasure Hunt (Hands-on water table)

Estimate, experiment and use proportions to calculate measurements

(From cups to inches, students will choose the level of difficulty and discover whether estimations make sense after experimenting and calculating proportions of measurement units. 

This can be practiced through website below...

http://www.harcourtschool.com/activity/con_mmath/g04c24.html

Standard: gr 3 Measurement 1.1.1

Hands on

Fraction Dominoes

Plays like War 1 player chooses Domino, formulate largest fraction of 2 domino choices, compare to other fractions and visualize the highest fraction in the group.  The highest fraction of each round wins!

Standard gr 4 Number Sense 1.5, 1.7, 1.9

Hands on

3-D Shape Lab

students must fill in chart of edges, bases, and vertacies using Geo-solid models.

Standard:  Measurement and Geometry 3.2.2.5

Hands on

Change Maker

Students subtract to identify the correct change from $5.00.  Change must be given in correct dollar and coin increments.  1 point for each correct.  Website keeps score.

http://www.funbrain.com/cashreg/

Standard:  gr 3 Number Sense 3.3.3, 2.5.1

Statistics, Data Analysis and Probability

Bobby Bear

Students will play with probability by discovering how many outfits Bobby can make with different combinations of shirts and pants.  Students should make connection between adding the outfits and bumtiplying the number of shirts to the number of pants to get the total number of outcomes.

http://illuminations.nctm.org/ActivityDetail.aspx?ID=3

Standard:  gr 3 Probability 3.1.1.2

Math Reasoning

Innovative tools

This is a hands on creative activity that allows children to create futuristic innovative tools for society.  Students may use legos, superlegos, magnet blocks, waffle and robotics to create a series of tools. 

Science Investigation 6d, Math Reasoning 2.3

Hands on

Diner Deduction
The teacher becomes the customer, orders dinner from a menu, while the group becomes cashiers, responsible for adding items and making change. A group member becomes the "supervisor" using a calculator to check work, and make sure the correct change is given.

Standards:  Number Sense 2.1, Math Reasoning 2.6

Hands On

Artie's Soda Jerk <--play

Students learn and understand the equivalence of liquid measurement by filling in the correct amounts of soda.

Standards:  Math Reasoning 1.1, 1.2, 2.3, 2.4

http://www.mrnussbaum.com/soda/index.html

 

Shopping Math <-- play

Students use their skills to count money and buy the correct objects with their money.

Standards: Number Sense 2.1, 2.2, Math Reasoning 1.1, 1.2

http://www.dositey.com/Development/Programs/ShoppingMoneyMath/testPage2.htm

High-Low Fractions

Students use visual fraction model and prediction to decide whether fractions are higher or lower than previous fraction and "gamble" their points to make the best prediction.

http://www.primarygames.co.uk/pg3/hilo/hilowebed.html

Standard:  gr 4 Number Sense 1.5, 1.9, Math Reasoning 1.1

Operation Snowman

choose the correct operation to simple word programs  and build a snowman.

http://www.hbschool.com/activity/operation_snowman/

Standard:  Gr 3 and Gr 4 Math Reasoning 1.0

Number Top-It

Use Place Value to rank and calculate the LOWEST score.  All computer scores are tallied.

http://media.emgames.com/emgames/demosite/playdemo.html?activity=M2A050&activitytype=dcr

Standards Number Sense 1.2, Math Reasoning 2.2.1

Leon's Word Problems (select a story, then click "maybe later" when asked to register)  <---play

Students choose +/- or mult/div 2-step word problems to solve

Standard:  Math Reasoning 1.1, 2.4, 2.5

http://www.iknowthat.com/com/L3?Area=WordProblems

Create a Graph Competition

The directions are online to create a graph in 30 min.  Students are to print graphs and/or email them to their teacher or Mrs. Spang to be entered in schoolwide competition.

http://homepage.mac.com/bobspang/GraphIt.htm

Standard: Math Reasoning 2.3

 

Language Arts Activities

Concepts About Print

Title Cover Predictions<-- play

This lesson, practice and test identifies the title page as the theme for a book

Standards:  Concepts about Print K1.1 http://www.innovamultimedia.com/demos/en/la00/la00u010/la00u010_index.html

Phonemic Awareness

ABC Bears

Students alphabetize by beginning letters in this cute carnival game.

Clifford's Letter Match

Students place the words into initial letter bags.

Standards:  Phonemic Awareness K1.7

http://teacher.scholastic.com/clifford1/flash/confusable/index.htm

Starfall

early phonics practice with games, books and movies

Standards:  Phonemic Awareness 1.4-1.9

http://www.starfall.com/n/level-a/learn-to-read/load.htm?f

Picture Match <--choose short vowel sounds to play

Click short vowel sounds to play this fun, visual and auditory match of words with the correct vowel sound.

Standards: Phonemic Awareness 1.5, 1.9,

Words and Pictures

play with long vowel phonemes while you listen to silly poems.

Standards:  Phonemic Awareness 1.1.5, 1.1.8

http://www.bbc.co.uk/schools/wordsandpictures/longvow/poems/fpoem.shtml

The Cream Cake Mystery <--- play

Create a poem by adding a rhyming word

Standards:  Reading Comprehension 2.2 (making predictions), Phonemic Awareness 1.9, 1.10

http://www.bbc.co.uk/schools/magickey/adventures/creamcake_game.shtml

Orson's Farm: Rhyming Words and Beginning Sounds

Students interact with guided lessons

practicing rhyming words and beginning sounds. 

Standards: Phonemic Awareness 1.1.10, 1.1.11, Decoding  1.1.16,

Gus and Inky <--play

This "Ready to Read" website has different chapters that all focus on the fundamentals of reading.  All in a cute, interactive storybook format.

Standards: Phonemic Awareness 1.1.10, 1.1.11, Reading comprehension 1.2.2, 1.2.5

Gawain's Word - This activity introduces initial sounds and blends to word families in a fun crash!

http://pbskids.org/lions/games/gawain.html

Standards:  Phonemic Awareness 1.7

Word Analysis

Synonyms and Antonyms 

Students work together to match antonynms.  Dictionary is available on computer next door.  Computer gives percentage. 

Standard: Gr 3 Reading Word Analysis 1.2

http://www.mrnussbaum.com/synonym13.htm

Decoding
Spell-It activities <---play
This interactive lesson provides mnemonic devices to help remember and use irregular spelling patterns
Standards: Decoding and Word Recognition 1.1, Spelling 1.8
http://www.bbc.co.uk/schools/spellits/activities/activity3.shtml

Hangman

300 most frequently used words

1 point per solved puzzle in 10 min

http://www.quia.com/hm/114901.html

Standards:  Decoding 1.1

Womp! 

Compete against computer and other teams by choosing a monster and coming up with words.  The Bigger the word, the higher the points! It's mind "Boggle-ing"

Standards: Written and Oral Conventions 1.8

Reading Comprehension

The Cream Cake Mystery <--- play

Create a poem by adding a rhyming word

Standards:  Reading Comprehension 2.2 (making predictions), Phonemic Awareness 2.1.9, 2.1.10

http://www.bbc.co.uk/schools/magickey/adventures/creamcake_game.shtml

Gus and Inky <--play

This "Ready to Read" website has different chapters that all focus on the fundamentals of reading.  All in a cute, interactive storybook format.

Standards: Phonemic Awareness 1.11.10, 1.1.11, Reading comprehension 1.2.2, 1.2.5

Reading Comprehension 2.3

 

Reading Comprehension 2.5 (Main Idea)

 

Looking for the Fine Print  <---play

Students scan through real world text for details

Standard: Reading Comprehension 2.3, 2.4, 2.7

http://www.tv411.org/lessons/cfm/reading.cfm?str=reading&num=5&act=2&que=1

Reading Comprehension

These activities are designed to help students respond to 5w questions, sequencing and vocabulary from short passages.

http://web2.uvcs.uvic.ca/elc/studyzone/200/reading/index.htm

Standard: Gr 3 Reading Comprehension 2.3, 2.4, 2.5

Narrative Analysis of Grade Level Text

Reading / Vocabulary exercises; a Reading Work-out  <---play

Students take an immediate feedback test that explains best comprehension strategies on the way.  Strategies include finding main idea, details and inferences.

Standard:  Narrative Analysis of Grade Level Text 3.2

http://depts.gallaudet.edu/englishworks/exercises/main/reading.html

Context Clues quiz  <----play

Students practice in test format understanding new vocabulary in the context of a sentence.

Standard:  Comprehension and analysis of grade level text 2.4

http://www.english-zone.com/vocab/vic02.html

Literary Response and Analysis

Tina's World:  Real or Make Believe

Students interact with a guided lesson practicing the difference between real and make believe.

Standards:     Literary Response and Analysis 3.1

Vocabulary and Concept Development

Quia Roots and Prefixes <-- play

Students match roots and prefixes to their meaning

Standard:  Vocabulary 1.4

http://www.quia.com/mc/66094.html

Womp! 

Compete against computer and other teams by choosing a monster and coming up with words.  The Bigger the word, the higher the points! It's mind "Boggle-ing"

Standards: Written and Oral Conventions 1.8

Fairground Spells

play various spelling games including finding correct spelled words, prefixes and suffixes.

Standard:  Spelling 1.7, Vocab 1.2-1.6

Word Jungle <--play

Students identify vocabulary words by their clues.

Standards: Vocabulary and Concept Dev't 1.2, 1.6

http://www.fekids.com/kln/games/wordjungle/

Short Circuit  <---play

Students math the prefixes and suffxes with their definitions

Standard: Vocabulary and Concept Dev't 1.2, 1.4

http://www.missmaggie.org/scholastic/shortcircuit_eng_launcher.html

Book Buddy

Identify correct prefixes and suffixes in this multilevel game

http://www.harcourtschool.com/activity/book_buddy/skill/3_prefix.html

Standards:  Vocabulary  and Concept Dev't 1.1.8, 1.1.9

Written and Oral Conventions

MonkeyBusiness <----play

Put words in order to create a sentence

Standards: Written and Oral Conventions 1.1 Listening and Speaking 1.2

Sentence Clubhouse  <--play

Early Proofread and Edit:  Students decide as a group whether sentence is a statement, question, command or exclamation, and then they edit the sentence correctly to gather pieces of their clubhouse. 

Standards:  Written and Oral English Language Conventions 1.1, 1.6

Grammar Park Gr 4 - choose Plurals, verbs, prepositions and sentences <---play

Students practice grade level grammar in this abbreviated skill games

Standards:  Written and Oral Conventions 1.3

http://www.harcourtschool.com/menus/preview/harcourt_language/grammar_park.html

Power Proofreading -

Level 3 or 4:  Students can work in groups of 2-3 to edit documents and scores are recorded by the computer.

http://www.eduplace.com/kids/hme/k_5/proofread/index.html

Standard:  gr 4 Written Conventions 1.0, 1.1, 1.2, 1.3, 1.5, 1.6, 1.7

Evaluation and Revision 1.10

 

Center 1 - Race to Ramses

Identify real words by adding prefixes and suffixes

http://www.fekids.com/kln/games/racetoramses/

Standard:  Gr 4 Written Conventions Spelling 1.7

Womp!  

Compete against computer and other teams by choosing a monster and coming up with words.  The Bigger the word, the higher the points! It's mind "Boggle-ing"

Standards: Written and Oral Conventions Spelling 1.8

Cup Capacity-

get the least moves in this equivalents matching game

Standards:  Writing Evaluation and Revision 1.10, Written conventions 1.4-1.7

Fairground Spells

play various spelling games including finding correct spelled words, prefixes and suffixes.

Standard:  Spelling 1.7, Vocab 1.2-1.6

Paintball Punctuation

students grab tools to help them capitalize and puntuate sentences.

Standards:  Written conventions 1.4-1.7

Happenin' Homophones  <--- play

Students choose a point level and responds to question about homophones

Standards:  Vocabulary and Concept Dev't 1.8

http://www.quia.com/cb/7689.html

Spelling
Spell-It activities <---play
This interactive lesson provides mnemonic devices to help remember and use irregular spelling patterns
Standards: Decoding and Word Recognition 1.1, Spelling 1.8
http://www.bbc.co.uk/schools/spellits/activities/activity3.shtml

Fairground Spells

play various spelling games including finding correct spelled words, prefixes and suffixes.

Standard:  Spelling 1.7, Vocab 1.2-1.6

http://www.channel4learning.net/sites/fairground/game.shtml

Word Safari -<---play

Students choose 5 of their spelling words, plug them in, and then practice recognizing letters by floating over letters before balloons are popped.

Standards:  Written and Oral Conventions spelling 1.7

http://www.netrover.com/~kingskid/Safari/safari.htm

Listening and Speaking