Number Sense |
BBC- Bitesize Numeracy <---play all games, all levels
Students explore through games that review the basics of addition, subtraction, multiplication, division, number ordering, number sequencing, place value, money, length and weight, and telling time.
Standards: all essential math standards 1-3.
http://www.bbc.co.uk/schools/ks1bitesize/numeracy/ |
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Rainforest Math <---click grade 3 to play
Students play with colorful test questions in this engaging review of 3rd grade essential standards.
Standards: all essential math at grade 3.
http://www.rainforestmaths.com/ |
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Mend the Number Square <-click
Students slide numbers onto a number square
Standards: Number Sense 1.1 |
Comparing numbers <--play
Students will rank numbers to 10,000
Standards: Number Sense 1.2
http://www.bbc.co.uk/skillswise/numbers/wholenumbers/whatarenumbers/comparing/game.shtml |
Genius Boxing <---play
Students battle the genius' in this math reasoning, mental math game that promotes beginning algebraic concepts and expands to level 4 standard.
Standards: Number Sense 1.2, 2.3, Algebra and Functions 1.1, Math reasoning 1.1, 3.1
http://www.mrnussbaum.com/geniusboxing.htm |
Base 10 Blocks <-- play
Students divide numbers into tens and ones using blocks
Standard: Number Sense K1.3
http://www.learningbox.com/base10/BaseTen.html |
The Counting Game
Currently we are practicing counting by 2's. 5's and 10's in this fast pace point collectin game!
Standards: Number Sense 3.1, 3.2, 3.3
http://members.learningplanet.com/act/count/free.asp?contentid=1502 |
Go-Go Carts <-- play level 2
This addresses many of K-math standards because it not only is basic counting but also involves estimating which number would be the best of 3 moves. It's adorable 2-player and it's my goal to get them to play it in the classroom and at home w/mom and dad.
Standards: Number Sense 1.1, 1.2, 1.3, 2.0, 3.1 |
Eggs on Legs
Recognize how to move forward and back within a +/- number sentence
Standards: Number Sense 2.1, 2.2, 2.3
http://www.primarygames.co.uk/PG5/Eggs/Add/eggsadd.html |
Place Value Mats
Each player rolls three alternate colored dice and creates a 3-digit number. Then they say it, arrange it on place value mat, write it and use counters to represent. The person with the highest number gets a star.
Standards: Number sense 1.1, 1.2, 1.3, Math Reasoning 1.0, 2.0, 3.0 |
Hands on Center |
Rounding by 10's
Students are to roll two dice to create a number. Then they must round that number to the nearest 10. 1 point for each correct on their place value mat. |
Hands on Center |
Matching Fractions
Students will put puzzles together that match visual fraction model to it's fraction. 1 Point is given for each correct. BONUS: Students rank 5 fractions from smallest to largest correctly, they can earn an extra 5 points.
Standard: Number Sense 3.3.1
This can be practiced through website below:
http://pbskids.org/cyberchase/games/equivalentfractions/index.html |
Hands on Center |
Grocery Games
Students work at their own levels (1-3) to choose grocery objects, then add totals, and make change from $1.00, $5.00, $10.00 and $20.00.
Standard gr 3 Number Sense 2.2.8, Algebra and Functions 2.2.1 |
Hands on Center |
Diner Deduction
The teacher becomes the customer, orders dinner from a menu, while the group becomes cashiers, responsible for adding items and making change. A group member becomes the "supervisor" using a calculator to check work, and make sure the correct change is given.
Standards: Number Sense 3.4, Algebra and Functions 2.0, Math Reasoning 2.6 |
Hands-on |
< or >
Compare 2-digit numbers
http://www.crickweb.co.uk/assets/resources/flash.php?&file=ncmenu
Standards: Number Sense 1.1.1, 1.1.2 |
Place Value Demo and Quiz
Students learn and practice ranking place value
http://www.linkslearning.org/Kids/1_Math/2_Illustrated_Lessons/3_Place_Value/
Standards Number Sense 1.1, 1.2, 1.3 |
E-Lab Place Value to 100,000
Students drag the number to correct place value and solve for the correct answer. -1 point per correct answer.
http://www.hbschool.com/activity/elab2004/gr4/1.html
Standards Number Sense 1.1, 1.2, 1.3 |
Number Top-It
Use Place Value to rank and calculate the LOWEST score. All computer scores are tallied.
http://media.emgames.com/emgames/demosite/playdemo.html?activity=M2A050&activitytype=dcr
Standards Number Sense 1.2, Math Reasoning 2.2.1 |
Who Wants to be a Mathionaire <---play
Win a million by practicing multiplication facts.
Standards:Number Sense 2.2
http://www.mathsisfun.com/games/mathionaire-multiplication-quiz.html |
Quickflash
This provides practice and tests multiplication knowledge by number family.
Standards: Number Sense 2.2
http://www.multiplication.com/interactive/quickflash/flash/index.html |
Cross the Swamp
Students will manipulate addition and subtraction to sum of 100 to help the frog cross the swamp.
Standards: Number Sense 2.0, 2.1, 2.3 |
The Train Game (subtraction)
Step by step regrouping practice with 2-digit by 2-digits
http://www.dositey.com/addsub/subra4.htm
Standards: Number Sense 2.2.2 |
The Digit Work Out
Students try to get the top score in this quick paced fact practice.
Gr 3 - addition or subtraction of numbers to 100
http://www.crick.northants.sch.uk/assets/Flash%20Studio/cfsmaths/Digitworks/digitmenu.html
Standard gr 3 Number Sense 2.2.1 |
Sum Sense Division
Students slide the correct digits into the division equation
http://www.oswego.org/ocsd-web/games/SumSense/sumdiv.html
Standard: Number Sense 2.3 |
Fraction Monkeys <---play
Students begin to understand equivalent fractions by hanging the monkeys in ranking order
Standards:Number Sense 3.1
http://www.sums.co.uk/playground/n6a/playground.htm |
Flitting With Fractions <-click
Students conceptualize numerator and denominator placement and it's meaning in this cute butterfly game
Standards: Number Sense 4.0, 4.1, 4.2, 4.3 |
Count the Money <--play
Students are given a portion of the coins necessary. They must decide what other coins they need.
Standards: Number Sense 3.3, 3.4 Mathmatical Reasoning 1.2
http://www.mathplayground.com/count_the_money.html |
Statistics, Data Analysis and Probability |
Check Out Cookie: Early Patterning
Students help Cookie Monster find the missing object in the pattern.
Standards: Statistics, Data Analysis and Probability 1.2 |
Create a Graph Competition
30 min competition- no rotation
Students create a bar graph out of chosen data.
Standards: Statistics and Data Analysis 1.0, 1.1, 1.2, 1.3, 1.4 |
Algebra And Functions |
Grocery Games
Students work at their own levels (1-3) to choose grocery objects, then add totals, and make change from $1.00, $5.00, $10.00 and $20.00.
Ca$H Out
make change from 1 to 20 dollars, and identify least coins/dollars to get there.
http://www.mrnussbaum.com/cashout/index.htm
Standard gr 3 Number Sense 2.2.8, Algebra and Functions 2.2.1 |
Hands on Center |
Great Equations <--- play and pass level 1
Students manipulate number sentences using inequalities.
Standards: Algebra and Functions 1.1 and 1.2
http://funschool.kaboose.com/formula-fusion/games/game_great_equations.html |
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Genius Boxing <---play
Students battle the genius' in this math reasoning, mental math game that promotes beginning algebraic concepts and expands to level 4 standard.
Standards: Number Sense 1.2, 2.3, Algebra and Functions 1.1, Math reasoning 1.1, 3.1
http://www.mrnussbaum.com/geniusboxing.htm |
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Let's Compare Money <----play
Students identify coins up to $1.00 in two columns and then compare using <,>, or =
Standards: Number Sense 1.2, 3.4, Algebra and Functions 1.1
http://www.hbschool.com/activity/lets_compare/ |
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Farm Stand <---play
Students use simple multiplication and unit price to determine the total cost of multiple items
Standards: Algebra and Functions 2.1
http://www.prongo.com/farm/game.html |
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Diner Deduction
The teacher becomes the customer, orders dinner from a menu, while the group becomes cashiers, responsible for adding items and making change. A group member becomes the "supervisor" using a calculator to check work, and make sure the correct change is given.
Standards: Number Sense 3.4, Algebra and Functions 2.0, Math Reasoning 2.6 |
Hands-on |
Measurement and Geometry |
Snapdragon Telling Time <---play
Tell time to the hour
Standards: Measurement and Geometry 2.1.2
http://www.bbc.co.uk/wales/snapdragon/
yesflash/time-1.htm |
Tikabilla Clock -- learn concepts such as half past and quarter to using this quickcheck tool.
Standards: Measurement and Geometry 2.1.2 |
Clockwise - telling time to the minute <--play by clicking Random and push for new time. Level 3 is to the minute.
Students practice telling time to the minute.
Standard: Measurement and Geometry 1.4
http://www.shodor.org/interactivate/activities/ClockWise/?version=1.5.0_13&browser=Mozilla&vendor=Apple_Inc. |
Elapsed Time <---play by clicking "guess" Levels 1-3
Students calculate the elapsed time between two clocks.
http://www.shodor.org/interactivate/activities/ElapsedTime/ |
3-D Boxes
Students must calculate the volume of 3-D shapes by counting or using formula
http://www.interactivestuff.org/sums4fun/3dboxes.html
Standards: Measurement and Geometry 1.2 |
The Measure Treasure Hunt (Hands-on water table)
Estimate, experiment and use proportions to calculate measurements
(From cups to inches, students will choose the level of difficulty and discover whether estimations make sense after experimenting and calculating proportions of measurement units.
This can be practiced through website below...
http://www.harcourtschool.com/activity/con_mmath/g04c24.html
Standard: gr 3 Measurement 1.1.1 |
Hands on |
3-D Shape Lab
students must fill in chart of edges, bases, and vertacies using Geo-solid models.
Standard: Measurement and Geometry 3.2.2.5 |
Hands on |
Change Maker
Students subtract to identify the correct change from $5.00. Change must be given in correct dollar and coin increments. 1 point for each correct. Website keeps score.
http://www.funbrain.com/cashreg/
Standard: gr 3 Number Sense 3.3.3, 2.5.1 |
Statistics, Data Analysis and Probability |
Bobby Bear
Students will play with probability by discovering how many outfits Bobby can make with different combinations of shirts and pants. Students should make connection between adding the outfits and bumtiplying the number of shirts to the number of pants to get the total number of outcomes.
http://illuminations.nctm.org/ActivityDetail.aspx?ID=3
Standard: gr 3 Probability 3.1.1.2 |
Math Reasoning |
Innovative tools
This is a hands on creative activity that allows children to create futuristic innovative tools for society. Students may use legos, superlegos, magnet blocks, waffle and robotics to create a series of tools.
Standard: Gr 3 Science Investigation 6d, Math Reasoning 2.3, Reading Comprehension 2.7
Gr 4 Science Investigation 6d, Math Reasoning 2.3 |
Hands on |
Diner Deduction
The teacher becomes the customer, orders dinner from a menu, while the group becomes cashiers, responsible for adding items and making change. A group member becomes the "supervisor" using a calculator to check work, and make sure the correct change is given.
Standards: Number Sense 3.4, Algebra and Functions 2.0, Math Reasoning 2.6 |
Hands-on |
Operation Snowman
choose the correct operation to simple word programs and build a snowman.
http://www.hbschool.com/activity/operation_snowman/
Standard: Gr 3 and Gr 4 Math Reasoning 1.0 |
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Genius Boxing <---play
Students battle the genius' in this math reasoning, mental math game that promotes beginning algebraic concepts and expands to level 4 standard.
Standards: Number Sense 1.2, 2.3, Algebra and Functions 1.1, Math reasoning 1.1, 3.1
http://www.mrnussbaum.com/geniusboxing.htm |
Grand Slam Math <---play
Students get home runs by deciding which operation and solving word problems.
Standards:Math Reasoning 1.1, 1.2
http://www.actionmath.com/GSM1/GSMwp1.html |
Count the Money <--play
Students are given a portion of the coins necessary. They must decide what other coins they need.
Standards: Number Sense 3.3, 3.4 Mathmatical Reasoning 1.2
http://www.mathplayground.com/count_the_money.html |
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Number Top-It
Use Place Value to rank and calculate the LOWEST score. All computer scores are tallied.
http://media.emgames.com/emgames/demosite/playdemo.html?activity=M2A050&activitytype=dcr
Standards Number Sense 1.2, Math Reasoning 2.2.1 |
Create a Graph Competition
The directions are online to create a graph in 30 min. Students are to print graphs and/or email them to their teacher or Mrs. Spang to be entered in schoolwide competition.
http://homepage.mac.com/bobspang/GraphIt.htm
Standard: Math Reasoning 2.3 |
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